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Game info |
| | Prehistorik | | Genre | Action Platform | Developer | Titus Interactive | Publisher | Titus Interactive | Released | 1991 | Rating
| Graphics: | 8.0 | Sound: | 8.0 | Gameplay: | 8.5 | Overall: | 8.0 |
| Reviewed by | ndial | Prehistorik is an action platform game developed in 1991 by Titus, for the Amstrad CPC, Atari ST, Amiga OCS and DOS home computers. |
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Review |
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STORY / GAMEPLAY Prehistorik is a wonderful action platform that grants great fun! The game is a 2D platform with action elements where your main objective is to go through prehistoric jungles and caves in search for food, to save your self from starving to death! But this is not an easy task as deadly prehistoric creatures are out there seeking for food as well, and you must also be careful of some hungry humans that would do everything to take you out of their way! You have to complete each level within a time limit while a boss awaits in each of the game's seven different levels. The gameplay is quite easy, very fun and very addictive at the same time. Prehistorik reminds us a lot the Chuck Rock, well at least in terms of gameplay and its main storyline. So, all you have to do is to jump over deadly pits or gaps or fire, hit the enemies (animals and humans) with your wooden pole (or rock axe), avoid object thrown at you and just gather food to fulfill your precious hunger bar.
GRAPHICS / SOUND The amiga version is identical in terms of colors, background and sprites details compared to the Atari ST and PC (DOS) versions, having though better higher framerate and thus, smoother gameplay. The backgrounds are nicely detailed and the sprites are colorful and look so funny! As with all versions, a total of 16 colors on screen is offered here, which is rather awkward as I expected to have at least the default number of colors here (32). The game's sound on the Amiga is also fine and includes a nice introductory tune plus some cool sound effects along with music during the game. | |
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Gameplay sample |
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Comparable platforms |
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Hardware information |
| Amiga 500/500+CPU: Motorola MC68000 7.16 MHz MEMORY: 512KB of Chip RAM (OCS chipset - A500), 512 KB of Slow RAM or Trapdoor RAM can be added via the trapdoor expansion, up to 8 MB of Fast RAM or a Hard drive can be added via the side expansion slot. The ECS chipset (A500+) offered 1MB on board to 2MB (extended) of Chip RAM. GRAPHICS: The OCS chipset (Amiga 500) features planar graphics (codename Denise custom chip), with up to 5 bit-planes (4 in hires), allowing 2, 4, 8, 16 and 32 color screens, from a 12bit RGB palette of 4096 colors. Resolutions varied from 320x256 (PAL, non-interlaced, up to 4096 colors) to 640x512 (interlace, up to 4 colors). Two special graphics modes where also included: Extra Half Bright with 64 colors and HAM with all 4096 colors on-screen. The ECS chipset models (Amiga 500+) offered same features but also extra high resolution screens up to 1280x512 pixels (4 colors at once). SOUND: (Paula) 4 hardware-mixed channels of 8-bit sound at up to 28 kHz. The hardware channels had independent volumes (65 levels) and sampling rates, and mixed down to two fully left and fully right stereo outputs
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| 12bit RGB 4096-colors palette (32 to 4096 colors on screen) | |
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